
Pilzprinz ReSurface v9.55 for ReShade
A downloadable Reshade shader
๐ Pilzprinz ReSurface
Pilzprinz ReSurface — Procedural Materials Edition
One shader file. Zero textures. Any game. Instant PBR.
Ever wished your favorite game had modern PBR lighting, realistic reflections, and proper material rendering? Pilzprinz ReSurface makes it happen — in seconds.
Drop a single .fx file into your ReShade folder, enable it, and watch your game transform.
No config files, no external textures, no engine modding. Everything is generated in real-time from what's already on screen.
๐ฅ Why Pilzprinz ReSurface?
Most ReShade shaders give you a color filter. PUGE gives you an entire rendering pipeline.
ReSurface builds a physically-based material system on top of any game — detecting metals, plastics, skin, foliage, and water automatically, then lighting everything with industry-standard GGX BRDF.
This is not a preset. This is an engine upgrade.
โจ What You Get
๐จ Procedural PBR Materials
The shader reads your screen and figures out what things are made of.
- Sobel/Scharr — choose perfomance or quality
- 3 layer process — for more accurate normal mapping
- Detail size — adjust it for specific game texture resolution
๐จ Procedural PBR Materials
The shader reads your screen and figures out what things are made of.
- Metallic detection — chrome, gold, copper, brass
- Glossy detection — plastic, snow/ice, water, wet surfaces
- Variance-based roughness
๐ก 3-Light PBR Lighting
- Three independent light sources
- GGX BRDF specular
- 9 preset directions + custom XYZ
- Spotlight mode
๐ซ๏ธ Ambient Occlusion
- Texture AO
- Cavity AO
- SSAO / GTAO / combined
๐ช Screen-Space Reflections
- Ray March (accurate)
- Normal-Offset (fast)
- Envmap fallback
๐ Environment Mapping
3 mapping modes (Linear, Spherical, 360ยฐ) with roughness-based blur.
๐งฌ Subsurface Scattering (SSS)
- Skin & foliage detection
- R/G ratio for skin
- Backlight transmission
๐ฌ Microdetail Enhancement
Restores high-frequency texture detail.
๐๏ธ Parallax Occlusion Mapping
Adds real depth to flat surfaces.
+ Rim Light, Normal Maps, Distance Fade, Demo Mode
โก Performance
- Low: 6 AO / 8 SSR — weak GPUs
- Medium (default): 12 AO / 16 SSR
- High: 24 AO / 32 SSR
- Turn Off any feature selectively to gain FPS.
Typical cost: 0.5โ2.0 ms
๐ฎ Works Everywhere
- Any ReShade-supported game (DX9โDX12, OpenGL, Vulkan)
- Emulators (RetroArch, Dolphin, PCSX2)
- 25 debug views
- HUD/UI detection
๐ Requirements
- ReShade 6.1+
- GPU 2012+ (SM 5.0)
๐ Debug Views
Normals, Height, Diffuse, Specular, AO, Metallic, Roughness, SSS, SSR, Glossy, Envmap, GTAO, Variance.
๐ Latest: v9.55
- Fixed gold/copper detection
- Removed dead AO code
- Fixed dark skin SSS
- Fixed hue wrap-around
๐ฐ Pricing & License
One-time purchase. All updates included.
- โ Personal use
- โ YouTube/Twitch allowed
- โ Free future updates
- โ No redistribution
- โ No reselling
๐ฌ Support
Report issues with:
- Game name
- GPU
- ReShade version
- Debug view
| Published | 17 hours ago |
| Status | In development |
| Category | Tool |
| Author | pilzprinz |
| Tags | bump-mapping, graphics-enhancement, gtao, normal-mapping, PBR (Physically Based Rendering), post-processing, reshade, Shaders, ssao |
| AI Disclosure | AI Assisted, Code |
Purchase
In order to download this Reshade shader you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Download demo
Development log
- First Release!4 hours ago























