A downloadable Reshade shader

Buy Now$10.00 USD or more

๐Ÿ„ Pilzprinz ReSurface

Pilzprinz ReSurface — Procedural Materials Edition

One shader file. Zero textures. Any game. Instant PBR.

Ever wished your favorite game had modern PBR lighting, realistic reflections, and proper material rendering? Pilzprinz ReSurface makes it happen — in seconds.

Drop a single .fx file into your ReShade folder, enable it, and watch your game transform. No config files, no external textures, no engine modding. Everything is generated in real-time from what's already on screen.


๐Ÿ”ฅ Why Pilzprinz ReSurface?

Most ReShade shaders give you a color filter. PUGE gives you an entire rendering pipeline.

ReSurface builds a physically-based material system on top of any game — detecting metals, plastics, skin, foliage, and water automatically, then lighting everything with industry-standard GGX BRDF.

This is not a preset. This is an engine upgrade.


โœจ What You Get

๐ŸŽจ Procedural PBR Materials

The shader reads your screen and figures out what things are made of.

  • Sobel/Scharr — choose perfomance or quality
  • 3 layer process  — for more accurate normal mapping
  • Detail size  — adjust it for specific game texture resolution

๐ŸŽจ Procedural PBR Materials

The shader reads your screen and figures out what things are made of.

  • Metallic detection — chrome, gold, copper, brass
  • Glossy detection — plastic, snow/ice, water, wet surfaces
  • Variance-based roughness

๐Ÿ’ก 3-Light PBR Lighting

  • Three independent light sources
  • GGX BRDF specular
  • 9 preset directions + custom XYZ
  • Spotlight mode

๐ŸŒซ๏ธ Ambient Occlusion

  • Texture AO
  • Cavity AO
  • SSAO / GTAO / combined

๐Ÿชž Screen-Space Reflections

  • Ray March (accurate)
  • Normal-Offset (fast)
  • Envmap fallback

๐ŸŒ Environment Mapping

3 mapping modes (Linear, Spherical, 360ยฐ) with roughness-based blur.

๐Ÿงฌ Subsurface Scattering (SSS)

  • Skin & foliage detection
  • R/G ratio for skin
  • Backlight transmission

๐Ÿ”ฌ Microdetail Enhancement

Restores high-frequency texture detail.

๐Ÿ”๏ธ Parallax Occlusion Mapping

Adds real depth to flat surfaces.

+ Rim Light, Normal Maps, Distance Fade, Demo Mode


โšก Performance

  • Low: 6 AO / 8 SSR — weak GPUs
  • Medium (default): 12 AO / 16 SSR
  • High: 24 AO / 32 SSR
  • Turn Off any feature selectively to gain FPS.

Typical cost: 0.5โ€“2.0 ms


๐ŸŽฎ Works Everywhere

  • Any ReShade-supported game (DX9โ€“DX12, OpenGL, Vulkan)
  • Emulators (RetroArch, Dolphin, PCSX2)
  • 25 debug views
  • HUD/UI detection

๐Ÿ“‹ Requirements

  • ReShade 6.1+
  • GPU 2012+ (SM 5.0)

๐Ÿ› Debug Views

Normals, Height, Diffuse, Specular, AO, Metallic, Roughness, SSS, SSR, Glossy, Envmap, GTAO, Variance.


๐Ÿ”„ Latest: v9.55

  • Fixed gold/copper detection
  • Removed dead AO code
  • Fixed dark skin SSS
  • Fixed hue wrap-around

๐Ÿ’ฐ Pricing & License

One-time purchase. All updates included.

  • โœ… Personal use
  • โœ… YouTube/Twitch allowed
  • โœ… Free future updates
  • โŒ No redistribution
  • โŒ No reselling

๐Ÿ’ฌ Support

Report issues with:

  • Game name
  • GPU
  • ReShade version
  • Debug view

Purchase

Buy Now$10.00 USD or more

In order to download this Reshade shader you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

PilzprinzReSurface 9.55.fx 75 kB

Download demo

Download
PilzprinzReSurface - Demo.fx 14 kB

Development log

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